Retail Banking | Current Account

NatWest

Role

Senior Product Designer

Product Team

Retail Bank | Current Account

Duration

9 months


Project

Problem

NatWest's Current Account application journeys were being re-platformed, but there was no unified design ownership holding it together. Multiple journey variants had accumulated inconsistencies, unresolved usability issues, and no alignment to the incoming brand refresh. This part of the business, which fell outside of the broader UCD team, was not mature in Design Thinking foundations, which presented the opportunity to help navigate constraints better, and Consumer Duty was arriving with a new regulatory requirement that had not yet been designed for.

Consumer Duty changed the rules. Marketing preferences could no longer be buried in a journey or defaulted — customers had to actively make a choice. That was the regulatory floor. The design problem was harder: how do you build a mandatory-choice screen into a high-stakes current account application without haemorrhaging the commercial funnel?

The risk was obvious. Heavy-handed compliance screens at a critical point in an acquisition journey create friction, signal distrust, and generate drop-offs. I flagged this early. The answer wasn't to soften the requirement — it was to design something that made the choice feel meaningful rather than coercive.

Solution

As the sole designer embedded in the team, I owned the re-platforming end-to-end: harmonising the brand refresh across variants, resolving longstanding usability issues, and designing a research-validated solution to meet the Consumer Duty marketing preferences requirement. I also extended my remit — without being asked — into team capability building, Design System advocacy, apprentice mentorship, and senior stakeholder engagement. The gaps were there, so was the opportunity to own them.

Process

UX Apprentice Mentorship | Filling The Gap

Outside my core project work, I voluntarily mentored a cohort of 8–12 UX apprentices within NatWest. The apprenticeship programme had a structural gap: the apprentices weren't getting meaningful exposure to live design work, and the learning support wasn't keeping pace with what they needed to actually develop. I ran sessions, reviewed work, and gave feedback grounded in what the industry expects — not what a programme outline says.

Where I identified structural issues in how the programme was being run, I escalated them to senior leadership. Not to make noise — because fixing a systemic problem required someone with the authority to act on it, and the right move was to get it in front of the right people.

Many of those apprentices have completed their apprenticeships and are now working in a UX capacity within NatWest or have gone on to secure mid-level roles elsewhere.

900 Days of UX Progress | Design Thinking Education

I delivered a senior leader spotlight built around an industry article tracking NatWest's UX progress since a previous benchmark. The brief I gave myself wasn't retrospective — it was diagnostic: where did the gaps still sit, what was in our gift to fix, and where were the quick wins we hadn't moved on? I brought that into a room of senior leaders and stakeholders and laid it out clearly, opening a conversation about design's role that hadn't previously sat at that level.